27.09.2020
~ Moved Default-Shader to 2D to provied 2D-specific feature ~ Fixed UVs in Polygon
This commit is contained in:
parent
617a7ef044
commit
2aa12f8d25
19 changed files with 166 additions and 83 deletions
|
|
@ -3,6 +3,7 @@ using OpenTK;
|
|||
using OpenTK.Graphics.OpenGL4;
|
||||
using SM.Base;
|
||||
using SM2D.Scene;
|
||||
using SM2D.Shader;
|
||||
|
||||
namespace SM2D
|
||||
{
|
||||
|
|
@ -12,6 +13,8 @@ namespace SM2D
|
|||
|
||||
protected override void OnLoad(EventArgs e)
|
||||
{
|
||||
Defaults.DefaultShader = new Default2DShader();
|
||||
|
||||
base.OnLoad(e);
|
||||
GL.Enable(EnableCap.Blend);
|
||||
GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue