smrendererv3/SMCode/SM2D/GLWindow2D.cs
Michel Fedde 2aa12f8d25 27.09.2020
~ Moved Default-Shader to 2D to provied 2D-specific feature
~ Fixed UVs in Polygon
2020-09-27 11:58:14 +02:00

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675 B
C#

using System;
using OpenTK;
using OpenTK.Graphics.OpenGL4;
using SM.Base;
using SM2D.Scene;
using SM2D.Shader;
namespace SM2D
{
public class GLWindow2D : GenericWindow<Scene.Scene, I2DShowItem, Camera>
{
protected override void OnLoad(EventArgs e)
{
Defaults.DefaultShader = new Default2DShader();
base.OnLoad(e);
GL.Enable(EnableCap.Blend);
GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
}
protected override void OnRenderFrame(FrameEventArgs e)
{
GL.Disable(EnableCap.DepthTest);
base.OnRenderFrame(e);
}
}
}