26.09.2020
+ Added BoundingBoxes to Meshes + SM.Base.Objects.Mesh + Vertex Colors + ShowItem Collections + 2D Equlivant + Default Class to store Default Values + SM.OGL.GLSystem to store OpenGL specific system information + SM2D.DrawColor // not working yet + SM2D.DrawComplex to allow access to all features. + SM2D.DrawPolygon + Polygon system // for 2D only yet ~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
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c4a0847567
commit
617a7ef044
39 changed files with 598 additions and 66 deletions
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@ -2,8 +2,8 @@
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using OpenTK;
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using OpenTK.Graphics;
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using SM.Base.Contexts;
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using SM.Base.Objects.Static;
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using SM.Base.Scene;
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using SM.Base.StaticObjects;
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using SM.Base.Textures;
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using SM.OGL.Texture;
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using SM2D.Types;
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35
SMCode/SM2D/Drawing/DrawColor.cs
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35
SMCode/SM2D/Drawing/DrawColor.cs
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@ -0,0 +1,35 @@
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using OpenTK.Graphics;
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using SM.Base.Contexts;
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using SM.Base.Scene;
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using SM2D.Scene;
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using SM2D.Types;
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namespace SM2D.Drawing
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{
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public class DrawColor : DrawingBasis<Transformation>, I2DShowItem
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{
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public Color4 Tint
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{
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get => _material.Tint;
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set => _material.Tint = value;
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}
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public int ZIndex { get; set; }
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public DrawColor() {}
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public DrawColor(Color4 color)
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{
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_material.Tint = color;
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}
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public override void Draw(DrawContext context)
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{
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base.Draw(context);
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ApplyContext(ref context);
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context.Instances[0].ModelMatrix = Transform.GetMatrix();
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_material.Shader.Draw(context);
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}
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}
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}
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35
SMCode/SM2D/Drawing/DrawComplex.cs
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35
SMCode/SM2D/Drawing/DrawComplex.cs
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@ -0,0 +1,35 @@
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using SM.Base.Contexts;
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using SM.Base.Scene;
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using SM.OGL.Mesh;
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using SM2D.Scene;
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using SM2D.Types;
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namespace SM2D.Drawing
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{
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public class DrawComplex: DrawingBasis<Transformation>, I2DShowItem
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{
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public int ZIndex { get; set; }
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public Material Material
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{
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get => _material;
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set => _material = value;
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}
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public GenericMesh Mesh
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{
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get => _mesh;
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set => _mesh = value;
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}
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public override void Draw(DrawContext context)
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{
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base.Draw(context);
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ApplyContext(ref context);
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context.Instances[0].ModelMatrix = Transform.GetMatrix();
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_material.Shader.Draw(context);
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}
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}
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}
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38
SMCode/SM2D/Drawing/DrawPolygon.cs
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38
SMCode/SM2D/Drawing/DrawPolygon.cs
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@ -0,0 +1,38 @@
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using System.Drawing;
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using OpenTK.Graphics;
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using SM.Base.Textures;
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using SM.OGL.Texture;
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using SM2D.Object;
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namespace SM2D.Drawing
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{
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public class DrawPolygon : DrawColor
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{
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public Polygon Polygon
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{
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get => (Polygon)_mesh;
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set => _mesh = value;
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}
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public Texture Texture
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{
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get => (Texture)_material.Texture;
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set => _material.Texture = value;
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}
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public DrawPolygon(Polygon polygon) {}
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public DrawPolygon(Polygon polygon, Bitmap map) : this(polygon, map, Color4.White) {}
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public DrawPolygon(Polygon polygon, Color4 color) : base(color)
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{
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_mesh = polygon;
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}
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public DrawPolygon(Polygon polygon, Bitmap map, Color4 tint) : base(tint)
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{
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_mesh = polygon;
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_material.Texture = new Texture(map);
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}
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}
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}
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@ -1,14 +1,17 @@
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using SM.Base.Contexts;
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using SM.Base.Text;
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using SM.Base.Types;
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using SM2D.Scene;
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using SM2D.Types;
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namespace SM2D.Drawing
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{
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public class DrawText : TextDrawingBasis<Transformation>
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public class DrawText : TextDrawingBasis<Transformation>, I2DShowItem
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{
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public DrawText(Font font, string text) : base(font)
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{
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_text = text;
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Transform.Size = new Vector2(1);
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}
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public override void Draw(DrawContext context)
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@ -21,5 +24,7 @@ namespace SM2D.Drawing
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_material.Shader.Draw(context);
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}
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public int ZIndex { get; set; }
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}
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}
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@ -5,48 +5,40 @@ using SM.Base.Contexts;
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using SM.Base.Scene;
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using SM.Base.Textures;
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using SM.Base.Types;
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using SM2D.Scene;
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using SM2D.Types;
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using Vector2 = SM.Base.Types.Vector2;
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namespace SM2D.Drawing
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{
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public class DrawTexture : DrawingBasis<Transformation>
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public class DrawTexture : DrawColor
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{
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public static float MasterScale = .25f;
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public float Scale = 1;
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public Texture Texture
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{
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get => (Texture) _material.Texture;
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set => _material.Texture = value;
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}
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public Color4 Tint
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{
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get => _material.Tint;
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set => _material.Tint = value;
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}
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public float Scale = 1;
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public DrawTexture() {}
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protected DrawTexture(Color4 color) : base(color) { }
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public DrawTexture(Bitmap map) : this(map, Color4.White)
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{ }
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public DrawTexture(Bitmap map, Color4 tint)
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public DrawTexture(Bitmap map, Color4 color)
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{
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_material.Texture = new Texture(map);
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_material.Tint = tint;
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_material.Tint = color;
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}
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public override void Draw(DrawContext context)
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{
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Transform.Size = new Vector2(Texture.Map.Width * MasterScale * Scale, Texture.Map.Height * MasterScale * Scale);
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base.Draw(context);
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ApplyContext(ref context);
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Transform.Size = new Vector2(Texture.Map.Width * MasterScale * Scale, Texture.Map.Height * MasterScale * Scale);
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context.Instances[0].ModelMatrix = Transform.GetMatrix();
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_material.Shader.Draw(context);
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}
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}
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}
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@ -6,7 +6,7 @@ using SM2D.Scene;
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namespace SM2D
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{
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public class GLWindow2D : GenericWindow<Scene.Scene, Camera>
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public class GLWindow2D : GenericWindow<Scene.Scene, I2DShowItem, Camera>
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{
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62
SMCode/SM2D/Object/Polygon.cs
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62
SMCode/SM2D/Object/Polygon.cs
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@ -0,0 +1,62 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL4;
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using SM.Base.Objects;
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using SM.OGL.Mesh;
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namespace SM2D.Object
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{
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public class Polygon : Mesh
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{
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public override VBO Vertex { get; } = new VBO();
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public override VBO UVs { get; } = new VBO(pointerSize:2);
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public override VBO Color { get; } = new VBO(pointerSize: 4);
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public override PrimitiveType PrimitiveType { get; } = PrimitiveType.TriangleFan;
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public Polygon(ICollection<Vector2> vertices)
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{
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foreach (Vector2 vertex in vertices)
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{
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Color.Add(Color4.White);
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AddVertex(vertex);
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}
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foreach (Vector2 vertex in vertices)
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{
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AddUV(vertex);
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}
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}
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public Polygon(ICollection<PolygonVertex> vertices)
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{
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foreach (PolygonVertex polygonVertex in vertices)
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{
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Color.Add(polygonVertex.Color);
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AddVertex(polygonVertex.Vertex);
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}
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foreach (PolygonVertex vertex in vertices)
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{
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AddUV(vertex.Vertex);
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}
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}
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private void AddVertex(Vector2 vertex)
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{
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BoundingBox.Update(vertex);
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Vertex.Add(vertex, 0);
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}
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private void AddUV(Vector2 vertex)
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{
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Vector2 uv = Vector2.Divide(vertex, BoundingBox.Max.Xy) + BoundingBox.Min.Xy;
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UVs.Add(uv);
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}
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}
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}
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17
SMCode/SM2D/Object/PolygonVertex.cs
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17
SMCode/SM2D/Object/PolygonVertex.cs
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using OpenTK;
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using OpenTK.Graphics;
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namespace SM2D.Object
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{
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public struct PolygonVertex
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{
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public Vector2 Vertex;
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public Color4 Color;
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public PolygonVertex(Vector2 vertex = default, Color4 color = default)
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{
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Vertex = vertex;
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Color = color;
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}
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}
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}
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Drawing\DrawBackground.cs" />
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<Compile Include="Drawing\DrawColor.cs" />
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<Compile Include="Drawing\DrawComplex.cs" />
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<Compile Include="Drawing\DrawPolygon.cs" />
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<Compile Include="Drawing\DrawText.cs" />
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<Compile Include="Drawing\DrawTexture.cs" />
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<Compile Include="GLWindow2D.cs" />
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<Compile Include="Object\Polygon.cs" />
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<Compile Include="Object\PolygonVertex.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Scene\Camera.cs" />
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<Compile Include="Scene\I2DShowItem.cs" />
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<Compile Include="Scene\ItemCollection.cs" />
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<Compile Include="Scene\Scene.cs" />
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<Compile Include="Types\Transformation.cs" />
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</ItemGroup>
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protected override Matrix4 ViewCalculation()
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{
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return Matrix4.LookAt(Position.X, Position.Y, -1, Position.X, Position.Y, 0, 0, 1, 0);
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return Matrix4.LookAt(Position.X, Position.Y, 2, Position.X, Position.Y, 0, 0, 1, 0);
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}
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public override void RecalculateWorld(OpenTK.Vector2 world, float aspect)
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{
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OrthographicWorld = Matrix4.CreateOrthographicOffCenter(world.X / 2, -world.X / 2, world.Y / 2, -world.Y / 2, 0.1f, 100);
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OrthographicWorld = Matrix4.CreateOrthographicOffCenter(-world.X / 2, world.X / 2, world.Y / 2, -world.Y / 2, 0.1f, 4f);
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}
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}
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}
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10
SMCode/SM2D/Scene/I2DShowItem.cs
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10
SMCode/SM2D/Scene/I2DShowItem.cs
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using SM.Base.Scene;
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namespace SM2D.Scene
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{
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public interface I2DShowItem : IShowItem
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{
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int ZIndex { get; set; }
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}
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}
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24
SMCode/SM2D/Scene/ItemCollection.cs
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24
SMCode/SM2D/Scene/ItemCollection.cs
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using SM.Base.Contexts;
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using SM.Base.Scene;
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using SM.Base.Types;
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using SM2D.Types;
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namespace SM2D.Scene
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{
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public class ItemCollection : GenericItemCollection<I2DShowItem, Transformation>, I2DShowItem
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{
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public ItemCollection()
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{
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Transform.Size = new Vector2(1);
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}
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public override void Draw(DrawContext context)
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{
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Objects.Sort((x, y) => x.ZIndex - y.ZIndex);
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base.Draw(context);
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}
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public int ZIndex { get; set; }
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}
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}
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@ -1,10 +1,11 @@
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using OpenTK.Graphics;
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using SM.Base.Contexts;
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using SM.Base.Scene;
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using SM2D.Drawing;
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namespace SM2D.Scene
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{
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public class Scene : GenericScene<Camera>
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public class Scene : GenericScene<Camera, I2DShowItem>
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{
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public DrawBackground Background => (DrawBackground)_background;
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@ -12,5 +13,11 @@ namespace SM2D.Scene
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{
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_background = new DrawBackground(Color4.Black);
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}
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public override void Draw(DrawContext context)
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{
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Objects.Sort((x,y) => x.ZIndex - y.ZIndex);
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base.Draw(context);
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}
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}
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}
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@ -9,12 +9,13 @@ namespace SM2D.Types
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public Vector2 Position = new Vector2(0);
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public Vector2 Size = new Vector2(50);
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public float Rotation;
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public int ZIndex = 0;
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public override Matrix4 GetMatrix()
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{
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return Matrix4.CreateScale(Size.X, Size.Y, 1) *
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Matrix4.CreateRotationZ(MathHelper.DegreesToRadians(Rotation)) *
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Matrix4.CreateTranslation(Position.X, Position.Y, 1);
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Matrix4.CreateTranslation(Position.X, Position.Y, ZIndex);
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}
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}
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}
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