2021-04-03
+ Added Field to DrawingBasis to enfore PrimitiveTypes + LastObject to context for Debugging + AppendRenderbuffer to Framebuffer ~ Added a depthbuffer to RenderPipeline.CreateWindowFramebuffer ~ Proper ZIndices over Z-Translation and DepthBuffer ~ Made "ShaderArguments["LineWidth"]" set the LineWidth even if the object isn't maked as LineMesh ~ Made that the SM2D.PolygonVertex can translate OpenTK.Vector2 by itself. ~ Made the SM2D.Transformation.ZIndex a CVector1 instead a float
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16 changed files with 114 additions and 26 deletions
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@ -38,7 +38,7 @@ namespace SM2D.Scene
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protected override Matrix4 ViewCalculation(IGenericWindow window)
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{
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return Matrix4.LookAt(Position.X, Position.Y, 1, Position.X, Position.Y, 0, 0, 1, 0);
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return Matrix4.LookAt(Position.X, Position.Y, 2f, Position.X, Position.Y, 0f, 0, 1, 0);
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}
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protected override bool WorldCalculation(IGenericWindow window, out Matrix4 world)
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@ -50,7 +50,7 @@ namespace SM2D.Scene
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_resizeCounter = ResizeCounter;
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CalculateWorldScale(window);
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world = Matrix4.CreateOrthographic(WorldScale.X, WorldScale.Y, .0001f, 1.5f);
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world = Matrix4.CreateOrthographic(WorldScale.X, WorldScale.Y, .001f, 3.2f);
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return true;
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}
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