smrendererv3/SMCode/SM2D/Scene/Camera.cs
Michel Fedde c6bf5c75bc 2021-04-03
+ Added Field to DrawingBasis to enfore PrimitiveTypes
+ LastObject to context for Debugging
+ AppendRenderbuffer to Framebuffer

~ Added a depthbuffer to RenderPipeline.CreateWindowFramebuffer
~ Proper ZIndices over Z-Translation and DepthBuffer
~ Made "ShaderArguments["LineWidth"]" set the LineWidth even if the object isn't maked as LineMesh
~ Made that the SM2D.PolygonVertex can translate OpenTK.Vector2 by itself.
~ Made the SM2D.Transformation.ZIndex a CVector1 instead a float
2021-03-04 22:17:03 +01:00

85 lines
No EOL
2.6 KiB
C#

#region usings
using System;
using OpenTK;
using SM.Base;
using SM.Base.Scene;
using SM.Base.Types;
using SM.Base.Windows;
#endregion
namespace SM2D.Scene
{
public class Camera : GenericCamera
{
internal static int ResizeCounter = 0;
private int _resizeCounter = 0;
private bool _updateWorldScale = false;
private Vector2? _requestedWorldScale = null;
public Vector2? RequestedWorldScale
{
get => _requestedWorldScale;
set
{
_requestedWorldScale = value;
_updateWorldScale = true;
}
}
public Vector2 WorldScale { get; private set; } = Vector2.Zero;
public event Action<Camera> WorldScaleChanged;
public CVector2 Position = new CVector2(0);
public override bool Orthographic { get; } = true;
protected override Matrix4 ViewCalculation(IGenericWindow window)
{
return Matrix4.LookAt(Position.X, Position.Y, 2f, Position.X, Position.Y, 0f, 0, 1, 0);
}
protected override bool WorldCalculation(IGenericWindow window, out Matrix4 world)
{
world = Matrix4.Identity;
if (ResizeCounter != _resizeCounter || _updateWorldScale)
{
_updateWorldScale = false;
_resizeCounter = ResizeCounter;
CalculateWorldScale(window);
world = Matrix4.CreateOrthographic(WorldScale.X, WorldScale.Y, .001f, 3.2f);
return true;
}
return false;
}
public void CalculateWorldScale(IGenericWindow window)
{
if (RequestedWorldScale.HasValue)
{
float aspect = window.Width > window.Height ? window.AspectRatio : window.AspectRatioReverse;
Vector2 requested = RequestedWorldScale.Value;
if (requested.X > 0 && requested.Y > 0)
{
float requestRatio = requested.X / requested.Y;
if (requestRatio > aspect) WorldScale = new Vector2(requested.X, requested.X / aspect);
else WorldScale = new Vector2(aspect * requested.Y, requested.Y);
}
else if (requested.X > 0) WorldScale = new Vector2(requested.X, requested.X / aspect);
else if (requested.Y > 0) WorldScale = new Vector2(aspect * requested.Y, requested.Y);
}
else
{
WorldScale = window.WindowSize;
}
WorldScaleChanged?.Invoke(this);
}
}
}