+ Added BoundingBoxes to Meshes + SM.Base.Objects.Mesh + Vertex Colors + ShowItem Collections + 2D Equlivant + Default Class to store Default Values + SM.OGL.GLSystem to store OpenGL specific system information + SM2D.DrawColor // not working yet + SM2D.DrawComplex to allow access to all features. + SM2D.DrawPolygon + Polygon system // for 2D only yet ~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
35 lines
No EOL
876 B
C#
35 lines
No EOL
876 B
C#
using OpenTK;
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using OpenTK.Graphics.OpenGL4;
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using SM.OGL.Mesh;
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namespace SM.Base.Objects.Static
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{
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public class Plate : Mesh
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{
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public static Plate Object = new Plate();
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public override VBO Vertex { get; } = new VBO()
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{
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{-.5f, -.5f, 0},
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{-.5f, .5f, 0},
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{.5f, .5f, 0},
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{.5f, -.5f, 0},
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};
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public override VBO UVs { get; } = new VBO(pointerSize: 2)
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{
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{0, 0},
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{0, 1},
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{1, 1},
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{1, 0},
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};
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public override PrimitiveType PrimitiveType { get; } = PrimitiveType.Quads;
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public override BoundingBox BoundingBox { get; } = new BoundingBox(new Vector3(-.5f, -.5f, 0), new Vector3(.5f, .5f, 0));
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//public override int[] Indices { get; set; } = new[] {0, 1, 2, 3};
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private Plate() {}
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}
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} |