+ Added BoundingBoxes to Meshes + SM.Base.Objects.Mesh + Vertex Colors + ShowItem Collections + 2D Equlivant + Default Class to store Default Values + SM.OGL.GLSystem to store OpenGL specific system information + SM2D.DrawColor // not working yet + SM2D.DrawComplex to allow access to all features. + SM2D.DrawPolygon + Polygon system // for 2D only yet ~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
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432 B
C#
22 lines
No EOL
432 B
C#
using System.Collections.Generic;
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using OpenTK;
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using SM.Base.Scene;
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using SM.OGL.Mesh;
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namespace SM.Base.Contexts
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{
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public struct DrawContext
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{
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public bool ForceViewport;
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public bool Instancing;
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public Matrix4 World;
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public Matrix4 View;
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public Instance[] Instances;
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public GenericMesh Mesh;
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public Material Material;
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public Vector2 WorldScale;
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}
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} |