+ Added BoundingBoxes to Meshes + SM.Base.Objects.Mesh + Vertex Colors + ShowItem Collections + 2D Equlivant + Default Class to store Default Values + SM.OGL.GLSystem to store OpenGL specific system information + SM2D.DrawColor // not working yet + SM2D.DrawComplex to allow access to all features. + SM2D.DrawPolygon + Polygon system // for 2D only yet ~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
38 lines
No EOL
905 B
C#
38 lines
No EOL
905 B
C#
using System.Drawing;
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using OpenTK.Graphics;
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using SM.Base.Textures;
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using SM.OGL.Texture;
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using SM2D.Object;
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namespace SM2D.Drawing
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{
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public class DrawPolygon : DrawColor
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{
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public Polygon Polygon
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{
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get => (Polygon)_mesh;
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set => _mesh = value;
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}
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public Texture Texture
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{
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get => (Texture)_material.Texture;
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set => _material.Texture = value;
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}
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public DrawPolygon(Polygon polygon) {}
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public DrawPolygon(Polygon polygon, Bitmap map) : this(polygon, map, Color4.White) {}
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public DrawPolygon(Polygon polygon, Color4 color) : base(color)
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{
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_mesh = polygon;
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}
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public DrawPolygon(Polygon polygon, Bitmap map, Color4 tint) : base(tint)
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{
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_mesh = polygon;
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_material.Texture = new Texture(map);
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}
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}
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} |