+ Added BoundingBoxes to Meshes + SM.Base.Objects.Mesh + Vertex Colors + ShowItem Collections + 2D Equlivant + Default Class to store Default Values + SM.OGL.GLSystem to store OpenGL specific system information + SM2D.DrawColor // not working yet + SM2D.DrawComplex to allow access to all features. + SM2D.DrawPolygon + Polygon system // for 2D only yet ~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
30 lines
No EOL
715 B
C#
30 lines
No EOL
715 B
C#
using SM.Base.Contexts;
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using SM.Base.Text;
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using SM.Base.Types;
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using SM2D.Scene;
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using SM2D.Types;
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namespace SM2D.Drawing
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{
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public class DrawText : TextDrawingBasis<Transformation>, I2DShowItem
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{
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public DrawText(Font font, string text) : base(font)
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{
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_text = text;
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Transform.Size = new Vector2(1);
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}
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public override void Draw(DrawContext context)
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{
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base.Draw(context);
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context.Instances = _modelMatrixs;
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ApplyContext(ref context);
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context.View = Transform.GetMatrix() * context.View;
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_material.Shader.Draw(context);
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}
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public int ZIndex { get; set; }
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}
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} |