+ Added BoundingBoxes to Meshes + SM.Base.Objects.Mesh + Vertex Colors + ShowItem Collections + 2D Equlivant + Default Class to store Default Values + SM.OGL.GLSystem to store OpenGL specific system information + SM2D.DrawColor // not working yet + SM2D.DrawComplex to allow access to all features. + SM2D.DrawPolygon + Polygon system // for 2D only yet ~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
62 lines
No EOL
1.6 KiB
C#
62 lines
No EOL
1.6 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using OpenTK;
|
|
using OpenTK.Graphics;
|
|
using OpenTK.Graphics.OpenGL4;
|
|
using SM.Base.Objects;
|
|
using SM.OGL.Mesh;
|
|
|
|
namespace SM2D.Object
|
|
{
|
|
public class Polygon : Mesh
|
|
{
|
|
public override VBO Vertex { get; } = new VBO();
|
|
public override VBO UVs { get; } = new VBO(pointerSize:2);
|
|
public override VBO Color { get; } = new VBO(pointerSize: 4);
|
|
|
|
public override PrimitiveType PrimitiveType { get; } = PrimitiveType.TriangleFan;
|
|
|
|
|
|
|
|
public Polygon(ICollection<Vector2> vertices)
|
|
{
|
|
foreach (Vector2 vertex in vertices)
|
|
{
|
|
Color.Add(Color4.White);
|
|
AddVertex(vertex);
|
|
}
|
|
|
|
foreach (Vector2 vertex in vertices)
|
|
{
|
|
AddUV(vertex);
|
|
}
|
|
}
|
|
|
|
public Polygon(ICollection<PolygonVertex> vertices)
|
|
{
|
|
foreach (PolygonVertex polygonVertex in vertices)
|
|
{
|
|
Color.Add(polygonVertex.Color);
|
|
AddVertex(polygonVertex.Vertex);
|
|
}
|
|
|
|
foreach (PolygonVertex vertex in vertices)
|
|
{
|
|
AddUV(vertex.Vertex);
|
|
}
|
|
}
|
|
|
|
private void AddVertex(Vector2 vertex)
|
|
{
|
|
BoundingBox.Update(vertex);
|
|
Vertex.Add(vertex, 0);
|
|
}
|
|
|
|
private void AddUV(Vector2 vertex)
|
|
{
|
|
Vector2 uv = Vector2.Divide(vertex, BoundingBox.Max.Xy) + BoundingBox.Min.Xy;
|
|
UVs.Add(uv);
|
|
}
|
|
}
|
|
} |