smrendererv3/SMCode/SM.OGL/Version.cs
Michel Fedde 03b3942732 Holidays 12.10. -> 25.10.2020
~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
2020-10-24 15:10:36 +02:00

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1.6 KiB
C#

namespace SM.OGL
{
/// <summary>
/// Helper struct to manage versions.
/// </summary>
public struct Version
{
/// <summary>
/// The major version.
/// </summary>
public int MajorVersion;
/// <summary>
/// The minor version.
/// </summary>
public int MinorVersion;
/// <summary>
/// Creates the struct with specific major and minor versions.
/// </summary>
/// <param name="majorVersion"></param>
/// <param name="minorVersion"></param>
public Version(int majorVersion, int minorVersion)
{
MinorVersion = minorVersion;
MajorVersion = majorVersion;
}
/// <summary>
/// Creates the struct by reading it out of a string.
/// </summary>
/// <param name="version"></param>
public Version(string version)
{
var splits = version.Trim().Split(new[] {'.'}, 2);
MajorVersion = int.Parse(splits[0]);
MinorVersion = int.Parse(splits[1]);
}
/// <inheritdoc />
public override string ToString()
{
return $"{MajorVersion}.{MinorVersion}";
}
/// <summary>
/// Create a version struct, with a OpenGL Version string.
/// </summary>
/// <param name="version"></param>
/// <returns></returns>
public static Version CreateGLVersion(string version)
{
return new Version(version.Substring(0, 3));
}
}
}