smrendererv3/SMCode/SM.OGL
Michel Fedde 820d6ce700 04.10.2020
+ render pipeline system for more control about the renderering.
+ Log system
+ Framebuffer system

~ Default shader was moved to pipelines.
2020-10-04 16:31:48 +02:00
..
Framebuffer 04.10.2020 2020-10-04 16:31:48 +02:00
Mesh 04.10.2020 2020-10-04 16:31:48 +02:00
Properties 16.09.2020 2020-09-16 19:12:53 +02:00
Shaders 04.10.2020 2020-10-04 16:31:48 +02:00
Texture 04.10.2020 2020-10-04 16:31:48 +02:00
GLDebugging.cs 04.10.2020 2020-10-04 16:31:48 +02:00
GLObject.cs 04.10.2020 2020-10-04 16:31:48 +02:00
GLSystem.cs Added summeries to SM.OGL 2020-09-27 13:01:50 +02:00
OpenTK.dll.config 16.09.2020 2020-09-16 19:12:53 +02:00
packages.config 16.09.2020 2020-09-16 19:12:53 +02:00
SM.OGL.csproj 04.10.2020 2020-10-04 16:31:48 +02:00
Version.cs Added summeries to SM.OGL 2020-09-27 13:01:50 +02:00