smrendererv3/SMCode/SM.OGL/Mesh
Michel Fedde 820d6ce700 04.10.2020
+ render pipeline system for more control about the renderering.
+ Log system
+ Framebuffer system

~ Default shader was moved to pipelines.
2020-10-04 16:31:48 +02:00
..
BoundingBox.cs Added summeries to SM.OGL 2020-09-27 13:01:50 +02:00
GenericMesh.cs 04.10.2020 2020-10-04 16:31:48 +02:00
VBO.cs Added summeries to SM.OGL 2020-09-27 13:01:50 +02:00