23 lines
No EOL
578 B
GLSL
23 lines
No EOL
578 B
GLSL
#version 330
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#define maxInstances 32
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layout(location = 0) in vec3 aPos;
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layout(location = 1) in vec2 aTex;
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layout(location = 3) in vec4 aColor;
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uniform mat4 MVP;
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uniform bool HasVColor;
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uniform mat4 ModelMatrix[maxInstances];
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uniform vec2 TextureOffset[maxInstances];
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uniform vec2 TextureScale[maxInstances];
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out vec2 vTexture;
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out vec4 vColor;
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void main() {
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vTexture = aTex * TextureScale[gl_InstanceID] + TextureOffset[gl_InstanceID];
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if (HasVColor) vColor = aColor;
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else vColor = vec4(1);
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gl_Position = MVP * ModelMatrix[gl_InstanceID] * vec4(aPos, 1);
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} |