SM.Core: + Particle System + scriptable system for scripts ~ Moved Texts- and Particles-namespace to SM.Base.Drawing ~ Changed how you tell the stopwatch to pause. (From method to property) ~ Fixed Randomize.GetFloat(min, max) ~ Now automaticly adds the DrawingBase.Transformation to DrawContext.ModelMatrix. No need to change DrawContext.Instances[0], anymore. SM.OGL: + "one-file-shader"-support SM2D: + DrawParticles (Control for Texture and Color not there yet) ~ Changed coordnate system to upper-right as (1,1) ~ Changed default shader to "one-file-shader"
82 lines
No EOL
2.1 KiB
C#
82 lines
No EOL
2.1 KiB
C#
#region usings
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using System.Collections.Generic;
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using SM.Base.Contexts;
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using SM.Base.Scene;
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using SM.OGL.Mesh;
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#endregion
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namespace SM.Base.Drawing
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{
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/// <summary>
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/// Contains general basis systems for drawing objects.
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/// </summary>
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public abstract class DrawingBasis : IShowItem
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{
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/// <summary>
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/// The material it should use.
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/// </summary>
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protected Material _material = new Material();
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/// <summary>
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/// The mesh it should use.
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/// </summary>
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protected GenericMesh _mesh = SMRenderer.DefaultMesh;
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/// <inheritdoc />
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public object Parent { get; set; }
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/// <inheritdoc />
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public string Name { get; set; } = "Unnamed draw object";
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/// <inheritdoc />
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public ICollection<string> Flags { get; set; }
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/// <inheritdoc />
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public void Draw(DrawContext context)
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{
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context.Material = _material;
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context.Mesh = _mesh;
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DrawContext(ref context);
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}
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/// <inheritdoc />
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public virtual void OnAdded(object sender)
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{
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}
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/// <inheritdoc />
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public virtual void OnRemoved(object sender)
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{
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}
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/// <summary>
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/// Draws the context, that was given to them.
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/// </summary>
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/// <param name="context"></param>
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protected virtual void DrawContext(ref DrawContext context)
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{
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}
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}
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/// <summary>
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/// Contains general basis systems for drawing objects.
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/// </summary>
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/// <typeparam name="TTransformation">The transformation type</typeparam>
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public abstract class DrawingBasis<TTransformation> : DrawingBasis
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where TTransformation : GenericTransformation, new()
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{
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/// <summary>
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/// The current transformation.
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/// </summary>
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public TTransformation Transform = new TTransformation();
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/// <inheritdoc />
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protected override void DrawContext(ref DrawContext context)
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{
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context.ModelMaster = Transform.GetMatrix();
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}
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}
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} |