smrendererv3/SMCode/SM.OGL
Michel Fedde c6bf5c75bc 2021-04-03
+ Added Field to DrawingBasis to enfore PrimitiveTypes
+ LastObject to context for Debugging
+ AppendRenderbuffer to Framebuffer

~ Added a depthbuffer to RenderPipeline.CreateWindowFramebuffer
~ Proper ZIndices over Z-Translation and DepthBuffer
~ Made "ShaderArguments["LineWidth"]" set the LineWidth even if the object isn't maked as LineMesh
~ Made that the SM2D.PolygonVertex can translate OpenTK.Vector2 by itself.
~ Made the SM2D.Transformation.ZIndex a CVector1 instead a float
2021-03-04 22:17:03 +01:00
..
Framebuffer 2021-04-03 2021-03-04 22:17:03 +01:00
Mesh Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00
Properties Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
Shaders 2021-04-03 2021-03-04 22:17:03 +01:00
Texture Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00
GLCustomActions.cs 05.01.2021 2021-01-06 17:04:15 +01:00
GLDebugging.cs 05.01.2021 2021-01-06 17:04:15 +01:00
GLObject.cs + WPF Support 2021-01-31 12:54:50 +01:00
GLSettings.cs 05.01.2021 2021-01-06 17:04:15 +01:00
GLSystem.cs Merged SM2D.DrawColor/DrawComplex/DrawPolygon/DrawShader/DrawTexture into DrawObject2D 2020-12-12 11:00:59 +01:00
OpenTK.dll.config 16.09.2020 2020-09-16 19:12:53 +02:00
packages.config 17.01.2021 2021-01-17 21:13:37 +01:00
SM.OGL.csproj 2021-04-03 2021-03-04 22:17:03 +01:00
Version.cs Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00