smrendererv3/SMCode/SM.OGL/Shaders
Michel Fedde c6bf5c75bc 2021-04-03
+ Added Field to DrawingBasis to enfore PrimitiveTypes
+ LastObject to context for Debugging
+ AppendRenderbuffer to Framebuffer

~ Added a depthbuffer to RenderPipeline.CreateWindowFramebuffer
~ Proper ZIndices over Z-Translation and DepthBuffer
~ Made "ShaderArguments["LineWidth"]" set the LineWidth even if the object isn't maked as LineMesh
~ Made that the SM2D.PolygonVertex can translate OpenTK.Vector2 by itself.
~ Made the SM2D.Transformation.ZIndex a CVector1 instead a float
2021-03-04 22:17:03 +01:00
..
GenericShader.cs 2021-04-03 2021-03-04 22:17:03 +01:00
IUniform.cs 05.01.2021 2021-01-06 17:04:15 +01:00
ShaderExtensions.cs + WPF Support 2021-01-31 12:54:50 +01:00
ShaderFile.cs + WPF Support 2021-01-31 12:54:50 +01:00
ShaderFileCollection.cs Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00
ShaderPreProcess.cs 05.01.2021 2021-01-06 17:04:15 +01:00
Uniform.cs Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00
UniformArray.cs Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00
UniformCollection.cs Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00