smrendererv3/SMCode/SM.OGL/Mesh/MeshAttribute.cs
Michel Fedde 4c18127c88 05.01.2021
+ Bloom effect
+ PixelInformation
+ Many Summaries
+ Add-methods for CVectors
+ Exposure-Field in GenericCamera for HDR.

~ ColorAttachments now can have PixelInformation
~ Transformed MeshAttributes to a own class
~ Fixed the non-applying of transformations at texts
~ Added more information to the context
~ Improved Pipeline-Process.
~ Changed how Uniform takes arrays

- Light system
2021-01-06 17:04:15 +01:00

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652 B
C#

namespace SM.OGL.Mesh
{
/// <summary>
/// This represents a attribute of a mesh.
/// </summary>
public class MeshAttribute
{
/// <summary>
/// Index of attribute
/// </summary>
public int Index;
/// <summary>
/// Name of the attribute
/// </summary>
public string Name;
/// <summary>
/// Connected buffer object.
/// </summary>
public VBO ConnectedVBO;
public MeshAttribute(int index, string name, VBO buffer)
{
Index = index;
Name = name;
ConnectedVBO = buffer;
}
}
}