smrendererv3/SMCode/SM.OGL/GLSystem.cs
Michel Fedde 617a7ef044 26.09.2020
+ Added BoundingBoxes to Meshes
+ SM.Base.Objects.Mesh
+ Vertex Colors
+ ShowItem Collections + 2D Equlivant
+ Default Class to store Default Values
+ SM.OGL.GLSystem to store OpenGL specific system information

+ SM2D.DrawColor // not working yet
+ SM2D.DrawComplex to allow access to all features.
+ SM2D.DrawPolygon
+ Polygon system // for 2D only yet

~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
2020-09-26 23:40:16 +02:00

33 lines
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991 B
C#

using System.Linq;
using OpenTK.Graphics.OpenGL4;
namespace SM.OGL
{
public class GLSystem
{
private static bool _init = false;
public static Version DeviceVersion { get; private set; }
public static Version ForcedVersion { get; set; } = new Version();
public static Version ShadingVersion { get; private set; }
public static string[] Extensions { get; private set; }
public static bool Debugging { get; private set; }
public static void INIT_SYSTEM()
{
if (_init) return;
DeviceVersion = Version.CreateGLVersion(GL.GetString(StringName.Version));
ShadingVersion = Version.CreateGLVersion(GL.GetString(StringName.ShadingLanguageVersion));
Extensions = GL.GetString(StringName.Extensions).Split(' ');
Debugging = Extensions.Contains("KHR_debug");
if (Debugging) GLDebugging.EnableDebugging();
_init = true;
}
}
}