26.09.2020
+ Added BoundingBoxes to Meshes + SM.Base.Objects.Mesh + Vertex Colors + ShowItem Collections + 2D Equlivant + Default Class to store Default Values + SM.OGL.GLSystem to store OpenGL specific system information + SM2D.DrawColor // not working yet + SM2D.DrawComplex to allow access to all features. + SM2D.DrawPolygon + Polygon system // for 2D only yet ~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
This commit is contained in:
parent
c4a0847567
commit
617a7ef044
39 changed files with 598 additions and 66 deletions
14
SMCode/SM.Base/Defaults.cs
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14
SMCode/SM.Base/Defaults.cs
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@ -0,0 +1,14 @@
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using SM.Base.Objects;
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using SM.Base.Objects.Static;
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using SM.Base.Scene;
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using SM.Base.Shader;
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using SM.OGL.Mesh;
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namespace SM.Base
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{
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public class Defaults
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{
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public static IShader DefaultShader;
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public static Mesh DefaultMesh = Plate.Object;
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}
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}
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@ -1,5 +1,5 @@
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using SM.Base.Contexts;
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using SM.Base.StaticObjects;
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using SM.Base.Objects.Static;
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using SM.OGL.Mesh;
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namespace SM.Base.Scene
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@ -7,7 +7,7 @@ namespace SM.Base.Scene
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public abstract class DrawingBasis : IShowItem
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{
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protected Material _material = new Material();
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protected Mesh _mesh = Plate.Object;
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protected GenericMesh _mesh = Plate.Object;
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public virtual void Update(UpdateContext context)
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{
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14
SMCode/SM.Base/Objects/Mesh.cs
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14
SMCode/SM.Base/Objects/Mesh.cs
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@ -0,0 +1,14 @@
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using SM.OGL.Mesh;
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namespace SM.Base.Objects
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{
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public class Mesh : GenericMesh
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{
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public virtual VBO Color { get; }
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protected Mesh()
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{
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AttribDataIndex.Add(3, Color);
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}
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}
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}
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@ -1,7 +1,8 @@
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using OpenTK.Graphics.OpenGL4;
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using OpenTK;
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using OpenTK.Graphics.OpenGL4;
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using SM.OGL.Mesh;
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namespace SM.Base.StaticObjects
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namespace SM.Base.Objects.Static
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{
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public class Plate : Mesh
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{
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@ -13,8 +14,6 @@ namespace SM.Base.StaticObjects
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{-.5f, .5f, 0},
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{.5f, .5f, 0},
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{.5f, -.5f, 0},
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{0,0,0},
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{0,0,0},
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};
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public override VBO UVs { get; } = new VBO(pointerSize: 2)
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@ -23,12 +22,14 @@ namespace SM.Base.StaticObjects
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{0, 1},
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{1, 1},
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{1, 0},
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{0, 0},
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{0, 0},
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};
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public override PrimitiveType PrimitiveType { get; } = PrimitiveType.Quads;
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public override BoundingBox BoundingBox { get; } = new BoundingBox(new Vector3(-.5f, -.5f, 0), new Vector3(.5f, .5f, 0));
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//public override int[] Indices { get; set; } = new[] {0, 1, 2, 3};
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private Plate() {}
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}
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}
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@ -21,6 +21,7 @@
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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@ -29,6 +30,7 @@
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="OpenTK, Version=3.2.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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@ -45,14 +47,17 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Defaults.cs" />
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<Compile Include="Drawing\DrawingBasis.cs" />
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<Compile Include="Drawing\GenericTransformation.cs" />
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<Compile Include="Drawing\Instance.cs" />
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<Compile Include="Drawing\IShader.cs" />
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<Compile Include="Objects\Mesh.cs" />
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<Compile Include="Scene\IShowCollection.cs" />
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<Compile Include="Scene\IShowItem.cs" />
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<Compile Include="Drawing\Material.cs" />
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<Compile Include="Scene\IBackgroundItem.cs" />
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<Compile Include="Scene\GenericItemCollection.cs" />
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<Compile Include="Shader\InstanceShader.cs" />
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<Compile Include="Shader\Shaders.cs" />
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<Compile Include="Textures\Texture.cs" />
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@ -70,7 +75,7 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Scene\GenericCamera.cs" />
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<Compile Include="Scene\GenericScene.cs" />
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<Compile Include="StaticObjects\Plate.cs" />
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<Compile Include="Objects\Static\Plate.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="OpenTK.dll.config" />
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25
SMCode/SM.Base/Scene/GenericItemCollection.cs
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25
SMCode/SM.Base/Scene/GenericItemCollection.cs
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@ -0,0 +1,25 @@
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using System.Collections.Generic;
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using SM.Base.Contexts;
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namespace SM.Base.Scene
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{
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public abstract class GenericItemCollection<TItem, TTransformation> : IShowItem, IShowCollection<TItem>
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where TItem : IShowItem
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where TTransformation : GenericTransformation, new()
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{
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public List<TItem> Objects { get; } = new List<TItem>();
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public TTransformation Transform = new TTransformation();
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public void Update(UpdateContext context)
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{
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throw new System.NotImplementedException();
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}
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public virtual void Draw(DrawContext context)
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{
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context.View = Transform.GetMatrix() * context.View;
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for (int i = 0; i < Objects.Count; i++)
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Objects[i].Draw(context);
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}
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}
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}
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@ -4,18 +4,20 @@ using SM.Base.Contexts;
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namespace SM.Base.Scene
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{
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public abstract class GenericScene<TCamera> : IShowCollection
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public abstract class GenericScene<TCamera, TItem> : IShowCollection<TItem>
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where TCamera : GenericCamera, new()
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where TItem : IShowItem
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{
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protected IBackgroundItem _background;
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public List<IShowItem> HUD { get; } = new List<IShowItem>();
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public List<IShowItem> Objects { get; } = new List<IShowItem>();
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public List<TItem> HUD { get; } = new List<TItem>();
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public List<TItem> Objects { get; } = new List<TItem>();
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public TCamera Camera { get; set; }
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public TCamera BackgroundCamera { get; set; } = new TCamera();
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public TCamera HUDCamera { get; set; } = new TCamera();
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public Dictionary<string, TCamera> Cameras = new Dictionary<string, TCamera>();
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public void Draw(DrawContext context)
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public virtual void Draw(DrawContext context)
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{
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if (!context.ForceViewport && Camera != null) context.View = Camera.ViewMatrix;
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@ -26,7 +28,7 @@ namespace SM.Base.Scene
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for(int i = 0; i < Objects.Count; i++)
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Objects[i].Draw(context);
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context.View = Matrix4.Identity;
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context.View = HUDCamera.CalculateViewMatrix();
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for (int i = 0; i < HUD.Count; i++)
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HUD[i].Draw(context);
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}
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@ -1,9 +1,12 @@
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using System.Collections.Generic;
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using SM.Base.Contexts;
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namespace SM.Base.Scene
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{
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public interface IShowCollection
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public interface IShowCollection<TItem> where TItem : IShowItem
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{
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List<IShowItem> Objects { get; }
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List<TItem> Objects { get; }
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void Draw(DrawContext context);
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}
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}
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@ -1,6 +1,7 @@
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#version 330
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in vec2 vTexture;
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in vec4 vColor;
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uniform vec4 Tint;
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uniform bool UseTexture;
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@ -9,6 +10,6 @@ uniform sampler2D Texture;
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layout(location = 0) out vec4 color;
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void main() {
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color = Tint;
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color = vColor * Tint;
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if (UseTexture) color *= texture(Texture, vTexture);
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}
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@ -2,16 +2,22 @@
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#define maxInstances 32
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layout(location = 0) in vec3 aPos;
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layout(location = 1) in vec2 aTex;
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layout(location = 3) in vec4 aColor;
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uniform mat4 MVP;
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uniform bool HasVColor;
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uniform mat4 ModelMatrix[maxInstances];
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uniform vec2 TextureOffset[maxInstances];
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uniform vec2 TextureScale[maxInstances];
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out vec2 vTexture;
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out vec4 vColor;
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void main() {
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vTexture = aTex * TextureScale[gl_InstanceID] + TextureOffset[gl_InstanceID];
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if (HasVColor) vColor = aColor;
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else vColor = vec4(1);
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gl_Position = MVP * ModelMatrix[gl_InstanceID] * vec4(aPos, 1);
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}
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@ -4,7 +4,6 @@ using OpenTK;
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using OpenTK.Graphics.OpenGL4;
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using SM.Base.Contexts;
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using SM.Base.Scene;
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using SM.Base.StaticObjects;
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using SM.OGL.Shaders;
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namespace SM.Base.Shader
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@ -24,6 +23,7 @@ namespace SM.Base.Shader
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GL.UseProgram(this);
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Uniforms["MVP"].SetMatrix4(context.View * context.World);
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Uniforms["HasVColor"].SetUniform1(context.Mesh.AttribDataIndex.ContainsKey(3) && context.Mesh.AttribDataIndex[3] != null);
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for (int i = 0; i < context.Instances.Length; i++) SetUniformVertex?.Invoke(Uniforms, context, i);
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@ -31,6 +31,8 @@ namespace SM.Base.Shader
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DrawObject(context.Mesh, context.Instances.Length, true);
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CleanUp();
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GL.UseProgram(0);
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}
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}
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@ -39,6 +39,8 @@ namespace SM.Base.Text
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set => _material.Tint = value;
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}
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public float Spacing = 1;
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protected TextDrawingBasis(Font font)
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{
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_material.Texture = font;
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@ -57,8 +59,15 @@ namespace SM.Base.Text
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_modelMatrixs = new Instance[_text.Length];
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float x = 0;
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CharParameter _last = new CharParameter();
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for (var i = 0; i < _text.Length; i++)
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{
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if (_text[i] == 32)
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{
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x += _last.Width * Spacing;
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continue;
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}
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CharParameter parameter;
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try
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{
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}
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catch
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{
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throw new Exception("Font doesn't contain '"+_text[i]+"'");
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throw new Exception("Font doesn't contain '" + _text[i] + "'");
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}
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Matrix4 matrix = Matrix4.CreateScale(parameter.Width, Font.Height, 1) * Matrix4.CreateTranslation(x, 0, 0);
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Matrix4 matrix = Matrix4.CreateScale(parameter.Width, Font.Height, 1) *
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Matrix4.CreateTranslation(x, 0, 0);
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_modelMatrixs[i] = new Instance
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{
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ModelMatrix = matrix,
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TexturePosition = new Vector2(parameter.RelativeX, 0),
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TextureScale = new Vector2(parameter.RelativeWidth, 1)
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};
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x += parameter.Width;
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x += parameter.Width * Spacing;
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_last = parameter;
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}
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}
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}
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@ -14,7 +14,7 @@ namespace SM.Base.Contexts
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public Matrix4 View;
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public Instance[] Instances;
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public Mesh Mesh;
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public GenericMesh Mesh;
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public Material Material;
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public Vector2 WorldScale;
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@ -4,14 +4,16 @@ using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL4;
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using SM.Base.Contexts;
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using SM.Base.Objects.Static;
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using SM.Base.Scene;
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using SM.Base.StaticObjects;
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using SM.OGL;
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using SM.OGL.Shaders;
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namespace SM.Base
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{
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public class GenericWindow<TScene, TCamera> : GameWindow
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where TScene : GenericScene<TCamera>, new()
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public class GenericWindow<TScene, TItem, TCamera> : GameWindow
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where TScene : GenericScene<TCamera, TItem>, new()
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where TItem : IShowItem
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where TCamera : GenericCamera, new()
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{
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private TCamera _viewportCamera;
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@ -30,6 +32,17 @@ namespace SM.Base
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protected override void OnLoad(EventArgs e)
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{
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GLSystem.INIT_SYSTEM();
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Console.Write("----------------------\n" +
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"--- OpenGL Loading ---\n" +
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"----------------------------------\n" +
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$"--- {"DeviceVersion",14}: {GLSystem.DeviceVersion,-10} ---\n" +
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$"--- {"ForcedVersion",14}: {GLSystem.ForcedVersion,-10} ---\n" +
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$"--- {"ShadingVersion",14}: {GLSystem.ShadingVersion,-10} ---\n" +
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$"--- {"Debugging",14}: {GLSystem.Debugging,-10} ---\n" +
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$"----------------------------------\n");
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base.OnLoad(e);
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}
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