Commit graph

27 commits

Author SHA1 Message Date
Michel Fedde
4c18127c88 05.01.2021
+ Bloom effect
+ PixelInformation
+ Many Summaries
+ Add-methods for CVectors
+ Exposure-Field in GenericCamera for HDR.

~ ColorAttachments now can have PixelInformation
~ Transformed MeshAttributes to a own class
~ Fixed the non-applying of transformations at texts
~ Added more information to the context
~ Improved Pipeline-Process.
~ Changed how Uniform takes arrays

- Light system
2021-01-06 17:04:15 +01:00
Michel Fedde
5d4b360b05 ~ Changed Pipelines
(Default2DPipeline: Has Lights, Post-ProcessingEffects, etc.)
(Basic2DPipeline: Simple Color and Texture stuff, thats it)
2020-12-19 18:31:44 +01:00
Michel Fedde
1ed03fec3f PointLights work now 2020-12-15 15:37:21 +01:00
Michel Fedde
1551af28cc Reimplermented CVectors (except CVector4) 2020-12-14 16:04:55 +01:00
Michel Fedde
e88d972ecc Continued with lighting 2020-12-14 15:52:14 +01:00
Michel Fedde
597a14743b Added Ambient-Light 2020-12-13 16:30:57 +01:00
Michel Fedde
0ab7f29b06 Fixed inverted Mouse-Y in World 2020-12-13 14:23:52 +01:00
Michel Fedde
fd53c73fa7 Fixed Shader Instancing (with that particles and Text, aswell) 2020-12-13 14:21:06 +01:00
Michel Fedde
57fb71d01b + Texture.Aspect
+ Transformation.ApplyTextureSize(Texture texture) & Transformation.ApplyTextureSize(Texture texture, float width)
2020-12-13 13:34:30 +01:00
Michel Fedde
1a0148ff90 Fixed UVs in Polygon (Circles) 2020-12-13 13:19:46 +01:00
Michel Fedde
2e7051d800 + AxisHelper
~ Transformation can now set to be ignored. (Sending a Identity, when requested)
~ Changed how Meshes store Attributes
2020-12-13 13:03:57 +01:00
Michel Fedde
beb9c19081 28.10.2020
SM.Core:
+ Particle System
+ scriptable system for scripts

~ Moved Texts- and Particles-namespace to SM.Base.Drawing
~ Changed how you tell the stopwatch to pause. (From method to property)
~ Fixed Randomize.GetFloat(min, max)
~ Now automaticly adds the DrawingBase.Transformation to DrawContext.ModelMatrix. No need to change DrawContext.Instances[0], anymore.

SM.OGL:
+ "one-file-shader"-support

SM2D:
+ DrawParticles (Control for Texture and Color not there yet)

~ Changed coordnate system to upper-right as (1,1)
~ Changed default shader to "one-file-shader"
2020-10-28 18:19:15 +01:00
Michel Fedde
03b3942732 Holidays 12.10. -> 25.10.2020
~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
2020-10-24 15:10:36 +02:00
Michel Fedde
2c00dbd31a 07.10.2020
+ Parent, Name and Flags to objects.

~ Improved Matrix calculations
2020-10-08 12:25:20 +02:00
Michel Fedde
820d6ce700 04.10.2020
+ render pipeline system for more control about the renderering.
+ Log system
+ Framebuffer system

~ Default shader was moved to pipelines.
2020-10-04 16:31:48 +02:00
Michel Fedde
97e638d9d9 01.10.2020
+ Time controls (Stopwatch, Timers, Intervals)
+ Added smmeries to everything in SM.Base

~ Renamed Vectors to CVectors.
2020-10-01 15:39:03 +02:00
Michel Fedde
7acdba92f8 30.09.2020
+ Mouse support
+ Started to add summaries to SM.Base
2020-09-30 21:26:42 +02:00
Michel Fedde
2aa12f8d25 27.09.2020
~ Moved Default-Shader to 2D to provied 2D-specific feature
~ Fixed UVs in Polygon
2020-09-27 11:58:14 +02:00
Michel Fedde
617a7ef044 26.09.2020
+ Added BoundingBoxes to Meshes
+ SM.Base.Objects.Mesh
+ Vertex Colors
+ ShowItem Collections + 2D Equlivant
+ Default Class to store Default Values
+ SM.OGL.GLSystem to store OpenGL specific system information

+ SM2D.DrawColor // not working yet
+ SM2D.DrawComplex to allow access to all features.
+ SM2D.DrawPolygon
+ Polygon system // for 2D only yet

~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
2020-09-26 23:40:16 +02:00
Michel Fedde
c4a0847567 20.09.2020
+ Instance Drawing
+ Text and Font

~ Made "DrawBackground" forced Background for 2D

- DrawEmpty
2020-09-20 18:29:09 +02:00
Michel Fedde
acccf5f0e7 19.09.2020
+ Vector-classes
+ Added Background
~ Changed OpenTK.Vector2 to SM.Base.Types.Vector2
2020-09-19 19:04:19 +02:00
Michel Fedde
a603ecc417 18.09.2020
+ Textures
~ Changed 2D coordnate system to lower right as XY+
2020-09-19 15:04:04 +02:00
Michel Fedde
589d131246 17.09.2020
+ Generic Scene
+ Generic Camera
+ Generic Window
+ Contexts for drawing and updateing

+ very basic 2D-implermention
2020-09-17 21:28:16 +02:00
Michel Fedde
9889366317 16.09.2020
~ Fixed shading import
~ Fixed "Plate" mesh
~ Move the dll files into "SMCode"
2020-09-16 19:12:53 +02:00
Michel Fedde
421d03f91d 15.09.2020
Everything currently don't work / can't be tested.

+ Generic Shader-Implermentation
+ Mesh-System + Plate-Mesh
2020-09-15 22:16:18 +02:00
Michel Fedde
cb23f9d420 Init 2020-09-14 12:27:31 +02:00
Michel Fedde
f491325224 Add project files. 2020-09-14 12:26:50 +02:00