smrendererv3/SMCode/SM.OGL/Shaders
Michel Fedde 617a7ef044 26.09.2020
+ Added BoundingBoxes to Meshes
+ SM.Base.Objects.Mesh
+ Vertex Colors
+ ShowItem Collections + 2D Equlivant
+ Default Class to store Default Values
+ SM.OGL.GLSystem to store OpenGL specific system information

+ SM2D.DrawColor // not working yet
+ SM2D.DrawComplex to allow access to all features.
+ SM2D.DrawPolygon
+ Polygon system // for 2D only yet

~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
2020-09-26 23:40:16 +02:00
..
GenericShader.cs 26.09.2020 2020-09-26 23:40:16 +02:00
ShaderFile.cs 16.09.2020 2020-09-16 19:12:53 +02:00
ShaderFileCollection.cs 17.09.2020 2020-09-17 21:28:16 +02:00
Uniform.cs 20.09.2020 2020-09-20 18:29:09 +02:00
UniformCollection.cs 18.09.2020 2020-09-19 15:04:04 +02:00