smrendererv3/SMCode/SM.OGL/Shaders/ShaderFileCollection.cs
Michel Fedde 589d131246 17.09.2020
+ Generic Scene
+ Generic Camera
+ Generic Window
+ Contexts for drawing and updateing

+ very basic 2D-implermention
2020-09-17 21:28:16 +02:00

40 lines
No EOL
1.2 KiB
C#

using System;
using System.Collections.Generic;
using OpenTK.Graphics.OpenGL4;
namespace SM.OGL.Shaders
{
public struct ShaderFileCollection
{
public ShaderFile Vertex;
public ShaderFile Geometry;
public ShaderFile Fragment;
public Action<UniformCollection> SetUniforms;
public ShaderFileCollection(string vertex, string fragment) : this(new ShaderFile(vertex), new ShaderFile(fragment)) {}
public ShaderFileCollection(ShaderFile vertex, ShaderFile fragment, ShaderFile geometry = default)
{
Vertex = vertex;
Geometry = geometry;
Fragment = fragment;
SetUniforms = u => { };
}
internal void Append(GenericShader shader)
{
Vertex.Compile(shader, ShaderType.VertexShader);
Geometry?.Compile(shader, ShaderType.GeometryShader);
Fragment.Compile(shader, ShaderType.FragmentShader);
}
internal void Detach(GenericShader shader)
{
GL.DetachShader(Vertex, shader);
if (Geometry != null) GL.DetachShader(Geometry, shader);
GL.DetachShader(Fragment, shader);
}
}
}