17.09.2020
+ Generic Scene + Generic Camera + Generic Window + Contexts for drawing and updateing + very basic 2D-implermention
This commit is contained in:
parent
9889366317
commit
589d131246
25 changed files with 383 additions and 78 deletions
|
|
@ -1,47 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using OpenTK;
|
|
||||||
using OpenTK.Graphics;
|
|
||||||
using OpenTK.Graphics.OpenGL4;
|
|
||||||
using SM.OGL.Shaders;
|
|
||||||
|
|
||||||
namespace SM.Base
|
|
||||||
{
|
|
||||||
public class GenericWindow : GameWindow
|
|
||||||
{
|
|
||||||
private TestShader shader;
|
|
||||||
private Matrix4 _viewMatrix;
|
|
||||||
|
|
||||||
public GenericWindow() : base(1280, 720, GraphicsMode.Default, "Testing", GameWindowFlags.Default, DisplayDevice.Default, 0, 0, GraphicsContextFlags.Default, null, true)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnLoad(EventArgs e)
|
|
||||||
{
|
|
||||||
base.OnLoad(e);
|
|
||||||
shader = new TestShader(new ShaderFileCollection(File.ReadAllText("test/test.vert"), File.ReadAllText("test/test.frag")));
|
|
||||||
shader.Compile();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnRenderFrame(FrameEventArgs e)
|
|
||||||
{
|
|
||||||
base.OnRenderFrame(e);
|
|
||||||
|
|
||||||
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
|
|
||||||
|
|
||||||
shader.Draw(_viewMatrix);
|
|
||||||
|
|
||||||
SwapBuffers();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnResize(EventArgs e)
|
|
||||||
{
|
|
||||||
base.OnResize(e);
|
|
||||||
|
|
||||||
GL.Viewport(ClientRectangle);
|
|
||||||
_viewMatrix = Matrix4.LookAt(Vector3.UnitZ, Vector3.Zero, Vector3.UnitY) *
|
|
||||||
Matrix4.CreatePerspectiveFieldOfView(MathHelper.DegreesToRadians(90), Width / Height, 0.1f, 100);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -45,14 +45,23 @@
|
||||||
<Reference Include="System.Xml" />
|
<Reference Include="System.Xml" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="GenericWindow.cs" />
|
<Compile Include="Scene\IShowCollection.cs" />
|
||||||
|
<Compile Include="Scene\IShowItem.cs" />
|
||||||
|
<Compile Include="Shader\InstanceShader.cs" />
|
||||||
|
<Compile Include="Shader\Shaders.cs" />
|
||||||
|
<Compile Include="Window\Contexts\DrawContext.cs" />
|
||||||
|
<Compile Include="Window\Contexts\UpdateContext.cs" />
|
||||||
|
<Compile Include="Window\GenericWindow.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
<Compile Include="Scene\GenericCamera.cs" />
|
||||||
|
<Compile Include="Scene\GenericScene.cs" />
|
||||||
<Compile Include="StaticObjects\Plate.cs" />
|
<Compile Include="StaticObjects\Plate.cs" />
|
||||||
<Compile Include="TestShader.cs" />
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="OpenTK.dll.config" />
|
<None Include="OpenTK.dll.config" />
|
||||||
<None Include="packages.config" />
|
<None Include="packages.config" />
|
||||||
|
<EmbeddedResource Include="Shader\Files\default.frag" />
|
||||||
|
<EmbeddedResource Include="Shader\Files\default.vert" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\SM.OGL\SM.OGL.csproj">
|
<ProjectReference Include="..\SM.OGL\SM.OGL.csproj">
|
||||||
|
|
@ -60,6 +69,8 @@
|
||||||
<Name>SM.OGL</Name>
|
<Name>SM.OGL</Name>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup />
|
<ItemGroup>
|
||||||
|
<Folder Include="Types\" />
|
||||||
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
</Project>
|
</Project>
|
||||||
26
SMCode/SM.Base/Scene/GenericCamera.cs
Normal file
26
SMCode/SM.Base/Scene/GenericCamera.cs
Normal file
|
|
@ -0,0 +1,26 @@
|
||||||
|
using OpenTK;
|
||||||
|
|
||||||
|
namespace SM.Base.Scene
|
||||||
|
{
|
||||||
|
public abstract class GenericCamera
|
||||||
|
{
|
||||||
|
public static Matrix4 OrthographicWorld { get; protected set; }
|
||||||
|
public static Matrix4 PerspectiveWorld { get; protected set; }
|
||||||
|
public static Vector3 UpVector { get; set; } = Vector3.UnitY;
|
||||||
|
|
||||||
|
public Matrix4 ViewMatrix { get; protected set; }
|
||||||
|
|
||||||
|
public Matrix4 World => Orthographic ? OrthographicWorld : PerspectiveWorld;
|
||||||
|
|
||||||
|
internal Matrix4 CalculateViewMatrix()
|
||||||
|
{
|
||||||
|
ViewMatrix = ViewCalculation();
|
||||||
|
return ViewMatrix;
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract Matrix4 ViewCalculation();
|
||||||
|
|
||||||
|
public abstract bool Orthographic { get; }
|
||||||
|
public abstract void RecalculateWorld(float width, float height);
|
||||||
|
}
|
||||||
|
}
|
||||||
23
SMCode/SM.Base/Scene/GenericScene.cs
Normal file
23
SMCode/SM.Base/Scene/GenericScene.cs
Normal file
|
|
@ -0,0 +1,23 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using SM.Base.Contexts;
|
||||||
|
|
||||||
|
namespace SM.Base.Scene
|
||||||
|
{
|
||||||
|
public abstract class GenericScene<TCamera> : IShowCollection
|
||||||
|
where TCamera : GenericCamera
|
||||||
|
{
|
||||||
|
|
||||||
|
public List<IShowItem> Objects { get; } = new List<IShowItem>();
|
||||||
|
public TCamera Camera { get; set; }
|
||||||
|
public Dictionary<string, TCamera> Cameras = new Dictionary<string, TCamera>();
|
||||||
|
|
||||||
|
public void Draw(DrawContext context)
|
||||||
|
{
|
||||||
|
if (!context.ForceViewport && Camera != null) context.View = Camera.ViewMatrix;
|
||||||
|
|
||||||
|
for(int i = 0; i < Objects.Count; i++)
|
||||||
|
Objects[i].Draw(context);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
9
SMCode/SM.Base/Scene/IShowCollection.cs
Normal file
9
SMCode/SM.Base/Scene/IShowCollection.cs
Normal file
|
|
@ -0,0 +1,9 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace SM.Base.Scene
|
||||||
|
{
|
||||||
|
public interface IShowCollection
|
||||||
|
{
|
||||||
|
List<IShowItem> Objects { get; }
|
||||||
|
}
|
||||||
|
}
|
||||||
10
SMCode/SM.Base/Scene/IShowItem.cs
Normal file
10
SMCode/SM.Base/Scene/IShowItem.cs
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
using SM.Base.Contexts;
|
||||||
|
|
||||||
|
namespace SM.Base.Scene
|
||||||
|
{
|
||||||
|
public interface IShowItem
|
||||||
|
{
|
||||||
|
void Update(UpdateContext context);
|
||||||
|
void Draw(DrawContext context);
|
||||||
|
}
|
||||||
|
}
|
||||||
8
SMCode/SM.Base/Shader/Files/default.frag
Normal file
8
SMCode/SM.Base/Shader/Files/default.frag
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
#version 330
|
||||||
|
uniform vec4 Tint;
|
||||||
|
|
||||||
|
layout(location = 0) out vec4 color;
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
color = vec4(1,1,1,1) + Tint;
|
||||||
|
}
|
||||||
9
SMCode/SM.Base/Shader/Files/default.vert
Normal file
9
SMCode/SM.Base/Shader/Files/default.vert
Normal file
|
|
@ -0,0 +1,9 @@
|
||||||
|
#version 330
|
||||||
|
layout(location = 0) in vec3 aPos;
|
||||||
|
|
||||||
|
uniform mat4 MVP;
|
||||||
|
uniform mat4 ModelMatrix;
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
gl_Position = MVP * ModelMatrix * vec4(aPos, 1);
|
||||||
|
}
|
||||||
32
SMCode/SM.Base/Shader/InstanceShader.cs
Normal file
32
SMCode/SM.Base/Shader/InstanceShader.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
||||||
|
using System;
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics.OpenGL4;
|
||||||
|
using SM.Base.Contexts;
|
||||||
|
using SM.Base.StaticObjects;
|
||||||
|
using SM.OGL.Shaders;
|
||||||
|
|
||||||
|
namespace SM.Base.Shader
|
||||||
|
{
|
||||||
|
public class InstanceShader : GenericShader
|
||||||
|
{
|
||||||
|
protected override bool AutoCompile { get; } = true;
|
||||||
|
|
||||||
|
public Action<UniformCollection, DrawContext> SetUniform;
|
||||||
|
|
||||||
|
public InstanceShader(string vertex, string fragment, Action<UniformCollection, DrawContext> setUniform) : base(
|
||||||
|
new ShaderFileCollection(vertex, fragment))
|
||||||
|
{
|
||||||
|
SetUniform = setUniform;
|
||||||
|
}
|
||||||
|
public void Draw(DrawContext context)
|
||||||
|
{
|
||||||
|
GL.UseProgram(this);
|
||||||
|
|
||||||
|
SetUniform.Invoke(Uniforms, context);
|
||||||
|
|
||||||
|
DrawObject(context.Mesh, true);
|
||||||
|
|
||||||
|
GL.UseProgram(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
18
SMCode/SM.Base/Shader/Shaders.cs
Normal file
18
SMCode/SM.Base/Shader/Shaders.cs
Normal file
|
|
@ -0,0 +1,18 @@
|
||||||
|
using System.IO;
|
||||||
|
using System.Reflection;
|
||||||
|
using SM.OGL.Shaders;
|
||||||
|
|
||||||
|
namespace SM.Base.Shader
|
||||||
|
{
|
||||||
|
public class Shaders
|
||||||
|
{
|
||||||
|
public static InstanceShader Default = new InstanceShader(new StreamReader(Assembly.GetExecutingAssembly().GetManifestResourceStream("SM.Base.Shader.Files.default.vert")).ReadToEnd(),
|
||||||
|
new StreamReader(Assembly.GetExecutingAssembly().GetManifestResourceStream("SM.Base.Shader.Files.default.frag")).ReadToEnd(),
|
||||||
|
((u, context) =>
|
||||||
|
{
|
||||||
|
u["MVP"].SetMatrix4(context.View * context.World);
|
||||||
|
u["ModelMatrix"].SetMatrix4(context.ModelMatrix);
|
||||||
|
u["Tint"].SetUniform4(1,1,1,1);
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -1,25 +0,0 @@
|
||||||
using OpenTK;
|
|
||||||
using OpenTK.Graphics.OpenGL4;
|
|
||||||
using SM.Base.StaticObjects;
|
|
||||||
using SM.OGL.Shaders;
|
|
||||||
|
|
||||||
namespace SM.Base
|
|
||||||
{
|
|
||||||
public class TestShader : GenericShader
|
|
||||||
{
|
|
||||||
public TestShader(ShaderFileCollection shaderFileFiles) : base(shaderFileFiles)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Draw(Matrix4 mvp)
|
|
||||||
{
|
|
||||||
GL.UseProgram(this);
|
|
||||||
|
|
||||||
Uniforms["MVP"].SetMatrix4(mvp);
|
|
||||||
|
|
||||||
DrawObject(Plate.Object, true);
|
|
||||||
|
|
||||||
GL.UseProgram(0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
18
SMCode/SM.Base/Window/Contexts/DrawContext.cs
Normal file
18
SMCode/SM.Base/Window/Contexts/DrawContext.cs
Normal file
|
|
@ -0,0 +1,18 @@
|
||||||
|
using OpenTK;
|
||||||
|
using SM.Base.Scene;
|
||||||
|
using SM.OGL.Mesh;
|
||||||
|
|
||||||
|
namespace SM.Base.Contexts
|
||||||
|
{
|
||||||
|
public struct DrawContext
|
||||||
|
{
|
||||||
|
public bool ForceViewport;
|
||||||
|
|
||||||
|
public Matrix4 World;
|
||||||
|
public Matrix4 View;
|
||||||
|
public Matrix4 ModelMatrix;
|
||||||
|
|
||||||
|
public Mesh Mesh;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
7
SMCode/SM.Base/Window/Contexts/UpdateContext.cs
Normal file
7
SMCode/SM.Base/Window/Contexts/UpdateContext.cs
Normal file
|
|
@ -0,0 +1,7 @@
|
||||||
|
namespace SM.Base.Contexts
|
||||||
|
{
|
||||||
|
public struct UpdateContext
|
||||||
|
{
|
||||||
|
public double Deltatime;
|
||||||
|
}
|
||||||
|
}
|
||||||
65
SMCode/SM.Base/Window/GenericWindow.cs
Normal file
65
SMCode/SM.Base/Window/GenericWindow.cs
Normal file
|
|
@ -0,0 +1,65 @@
|
||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using OpenTK.Graphics.OpenGL4;
|
||||||
|
using SM.Base.Contexts;
|
||||||
|
using SM.Base.Scene;
|
||||||
|
using SM.Base.StaticObjects;
|
||||||
|
using SM.OGL.Shaders;
|
||||||
|
|
||||||
|
namespace SM.Base
|
||||||
|
{
|
||||||
|
public class GenericWindow<TScene, TCamera> : GameWindow
|
||||||
|
where TScene : GenericScene<TCamera>, new()
|
||||||
|
where TCamera : GenericCamera, new()
|
||||||
|
{
|
||||||
|
private TCamera _viewportCamera;
|
||||||
|
|
||||||
|
public TScene CurrentScene { get; private set; }
|
||||||
|
public bool ForceViewportCamera { get; set; } = false;
|
||||||
|
|
||||||
|
public GenericWindow() : base(1280, 720, GraphicsMode.Default, "Testing", GameWindowFlags.Default, DisplayDevice.Default, 0, 0, GraphicsContextFlags.Default, null, true)
|
||||||
|
{
|
||||||
|
_viewportCamera = new TCamera();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnLoad(EventArgs e)
|
||||||
|
{
|
||||||
|
base.OnLoad(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnRenderFrame(FrameEventArgs e)
|
||||||
|
{
|
||||||
|
DrawContext drawContext = new DrawContext()
|
||||||
|
{
|
||||||
|
World = _viewportCamera.World,
|
||||||
|
View = _viewportCamera.CalculateViewMatrix(),
|
||||||
|
ModelMatrix = Matrix4.Identity,
|
||||||
|
Mesh = Plate.Object,
|
||||||
|
ForceViewport = ForceViewportCamera
|
||||||
|
};
|
||||||
|
|
||||||
|
base.OnRenderFrame(e);
|
||||||
|
|
||||||
|
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
|
||||||
|
|
||||||
|
CurrentScene.Draw(drawContext);
|
||||||
|
|
||||||
|
SwapBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnResize(EventArgs e)
|
||||||
|
{
|
||||||
|
base.OnResize(e);
|
||||||
|
|
||||||
|
GL.Viewport(ClientRectangle);
|
||||||
|
_viewportCamera.RecalculateWorld(Width, Height);
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void SetScene(TScene scene)
|
||||||
|
{
|
||||||
|
CurrentScene = scene;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -15,7 +15,7 @@ namespace SM.OGL.Shaders
|
||||||
ShaderFileFiles = shaderFileFiles;
|
ShaderFileFiles = shaderFileFiles;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Compile()
|
public void Load()
|
||||||
{
|
{
|
||||||
|
|
||||||
_id = GL.CreateProgram();
|
_id = GL.CreateProgram();
|
||||||
|
|
@ -41,6 +41,11 @@ namespace SM.OGL.Shaders
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void Compile()
|
||||||
|
{
|
||||||
|
Load();
|
||||||
|
}
|
||||||
|
|
||||||
public void DrawObject(Mesh.Mesh mesh, bool bindVAO = false)
|
public void DrawObject(Mesh.Mesh mesh, bool bindVAO = false)
|
||||||
{
|
{
|
||||||
if (bindVAO) GL.BindVertexArray(mesh);
|
if (bindVAO) GL.BindVertexArray(mesh);
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,5 @@
|
||||||
using System.Collections.Generic;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using OpenTK.Graphics.OpenGL4;
|
using OpenTK.Graphics.OpenGL4;
|
||||||
|
|
||||||
namespace SM.OGL.Shaders
|
namespace SM.OGL.Shaders
|
||||||
|
|
@ -9,6 +10,8 @@ namespace SM.OGL.Shaders
|
||||||
public ShaderFile Geometry;
|
public ShaderFile Geometry;
|
||||||
public ShaderFile Fragment;
|
public ShaderFile Fragment;
|
||||||
|
|
||||||
|
public Action<UniformCollection> SetUniforms;
|
||||||
|
|
||||||
public ShaderFileCollection(string vertex, string fragment) : this(new ShaderFile(vertex), new ShaderFile(fragment)) {}
|
public ShaderFileCollection(string vertex, string fragment) : this(new ShaderFile(vertex), new ShaderFile(fragment)) {}
|
||||||
|
|
||||||
public ShaderFileCollection(ShaderFile vertex, ShaderFile fragment, ShaderFile geometry = default)
|
public ShaderFileCollection(ShaderFile vertex, ShaderFile fragment, ShaderFile geometry = default)
|
||||||
|
|
@ -16,6 +19,8 @@ namespace SM.OGL.Shaders
|
||||||
Vertex = vertex;
|
Vertex = vertex;
|
||||||
Geometry = geometry;
|
Geometry = geometry;
|
||||||
Fragment = fragment;
|
Fragment = fragment;
|
||||||
|
|
||||||
|
SetUniforms = u => { };
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void Append(GenericShader shader)
|
internal void Append(GenericShader shader)
|
||||||
|
|
|
||||||
24
SMCode/SM2D/Drawing/DrawEmpty.cs
Normal file
24
SMCode/SM2D/Drawing/DrawEmpty.cs
Normal file
|
|
@ -0,0 +1,24 @@
|
||||||
|
using OpenTK;
|
||||||
|
using SM.Base.Contexts;
|
||||||
|
using SM.Base.Scene;
|
||||||
|
using SM.Base.Shader;
|
||||||
|
using SM.Base.StaticObjects;
|
||||||
|
using SM.OGL.Mesh;
|
||||||
|
|
||||||
|
namespace SM2D.Drawing
|
||||||
|
{
|
||||||
|
public class DrawEmpty : IShowItem
|
||||||
|
{
|
||||||
|
public void Update(UpdateContext context)
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Draw(DrawContext context)
|
||||||
|
{
|
||||||
|
context.ModelMatrix = Matrix4.CreateScale(100, 100, 1);
|
||||||
|
|
||||||
|
Shaders.Default.Draw(context);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
10
SMCode/SM2D/GLWindow2D.cs
Normal file
10
SMCode/SM2D/GLWindow2D.cs
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
using SM.Base;
|
||||||
|
using SM2D.Scene;
|
||||||
|
|
||||||
|
namespace SM2D
|
||||||
|
{
|
||||||
|
public class GLWindow2D : GenericWindow<Scene.Scene, Camera>
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
25
SMCode/SM2D/OpenTK.dll.config
Normal file
25
SMCode/SM2D/OpenTK.dll.config
Normal file
|
|
@ -0,0 +1,25 @@
|
||||||
|
<configuration>
|
||||||
|
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
|
||||||
|
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
|
||||||
|
<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1"/>
|
||||||
|
<dllmap os="linux" dll="alut.dll" target="libalut.so.0"/>
|
||||||
|
<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so"/>
|
||||||
|
<dllmap os="linux" dll="libX11" target="libX11.so.6"/>
|
||||||
|
<dllmap os="linux" dll="libXi" target="libXi.so.6"/>
|
||||||
|
<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0"/>
|
||||||
|
<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL"/>
|
||||||
|
<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
|
||||||
|
<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
|
||||||
|
<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||||
|
<dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||||
|
<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||||
|
<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL"/>
|
||||||
|
<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
|
||||||
|
<!-- XQuartz compatibility (X11 on Mac) -->
|
||||||
|
<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib"/>
|
||||||
|
<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib"/>
|
||||||
|
<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib"/>
|
||||||
|
<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib"/>
|
||||||
|
<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib"/>
|
||||||
|
<dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib"/>
|
||||||
|
</configuration>
|
||||||
|
|
@ -31,6 +31,9 @@
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<Reference Include="OpenTK, Version=3.2.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||||
|
<HintPath>..\..\packages\OpenTK.3.2\lib\net20\OpenTK.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="System" />
|
<Reference Include="System" />
|
||||||
<Reference Include="System.Core" />
|
<Reference Include="System.Core" />
|
||||||
<Reference Include="System.Xml.Linq" />
|
<Reference Include="System.Xml.Linq" />
|
||||||
|
|
@ -41,7 +44,26 @@
|
||||||
<Reference Include="System.Xml" />
|
<Reference Include="System.Xml" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<Compile Include="Drawing\DrawEmpty.cs" />
|
||||||
|
<Compile Include="GLWindow2D.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
<Compile Include="Scene\Camera.cs" />
|
||||||
|
<Compile Include="Scene\Scene.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\SM.Base\SM.Base.csproj">
|
||||||
|
<Project>{8e733844-4204-43e7-b3dc-3913cddabb0d}</Project>
|
||||||
|
<Name>SM.Base</Name>
|
||||||
|
</ProjectReference>
|
||||||
|
<ProjectReference Include="..\SM.OGL\SM.OGL.csproj">
|
||||||
|
<Project>{f604d684-bc1d-4819-88b5-8b5d03a17be0}</Project>
|
||||||
|
<Name>SM.OGL</Name>
|
||||||
|
</ProjectReference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="OpenTK.dll.config" />
|
||||||
|
<None Include="packages.config" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup />
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
</Project>
|
</Project>
|
||||||
22
SMCode/SM2D/Scene/Camera.cs
Normal file
22
SMCode/SM2D/Scene/Camera.cs
Normal file
|
|
@ -0,0 +1,22 @@
|
||||||
|
using OpenTK;
|
||||||
|
using SM.Base.Scene;
|
||||||
|
|
||||||
|
namespace SM2D.Scene
|
||||||
|
{
|
||||||
|
public class Camera : GenericCamera
|
||||||
|
{
|
||||||
|
public override bool Orthographic { get; } = true;
|
||||||
|
|
||||||
|
public Vector2 Position;
|
||||||
|
|
||||||
|
public override Matrix4 ViewCalculation()
|
||||||
|
{
|
||||||
|
return Matrix4.LookAt(Position.X, Position.Y, -1, Position.X, Position.Y, 0, 0, 1, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void RecalculateWorld(float width, float height)
|
||||||
|
{
|
||||||
|
OrthographicWorld = Matrix4.CreateOrthographic(width, height, 0.1f, 100);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
9
SMCode/SM2D/Scene/Scene.cs
Normal file
9
SMCode/SM2D/Scene/Scene.cs
Normal file
|
|
@ -0,0 +1,9 @@
|
||||||
|
using SM.Base.Scene;
|
||||||
|
|
||||||
|
namespace SM2D.Scene
|
||||||
|
{
|
||||||
|
public class Scene : GenericScene<Camera>
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
4
SMCode/SM2D/packages.config
Normal file
4
SMCode/SM2D/packages.config
Normal file
|
|
@ -0,0 +1,4 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<packages>
|
||||||
|
<package id="OpenTK" version="3.2" targetFramework="net452" />
|
||||||
|
</packages>
|
||||||
|
|
@ -4,15 +4,26 @@ using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using SM.Base;
|
using SM.Base;
|
||||||
|
using SM2D;
|
||||||
|
using SM2D.Drawing;
|
||||||
|
using SM2D.Scene;
|
||||||
|
|
||||||
namespace SM_TEST
|
namespace SM_TEST
|
||||||
{
|
{
|
||||||
class Program
|
class Program
|
||||||
{
|
{
|
||||||
|
static Scene scene;
|
||||||
static void Main(string[] args)
|
static void Main(string[] args)
|
||||||
{
|
{
|
||||||
GenericWindow window = new GenericWindow();
|
GLWindow2D window = new GLWindow2D();
|
||||||
|
window.SetScene(scene = new Scene());
|
||||||
|
window.Load += WindowOnLoad;
|
||||||
window.Run();
|
window.Run();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static void WindowOnLoad(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
scene.Objects.Add(new DrawEmpty());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -63,6 +63,10 @@
|
||||||
<Project>{f604d684-bc1d-4819-88b5-8b5d03a17be0}</Project>
|
<Project>{f604d684-bc1d-4819-88b5-8b5d03a17be0}</Project>
|
||||||
<Name>SM.OGL</Name>
|
<Name>SM.OGL</Name>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
|
<ProjectReference Include="..\SMCode\SM2D\SM2D.csproj">
|
||||||
|
<Project>{a4565538-625a-42c6-a330-dd4f1abb3986}</Project>
|
||||||
|
<Name>SM2D</Name>
|
||||||
|
</ProjectReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
</Project>
|
</Project>
|
||||||
Loading…
Add table
Add a link
Reference in a new issue